StateVisualizer.SetUpStateMachine(AnimatorController) Method

Definition

Initialize the Animator State Machine by creating new animator states to match the states in Interactive Element.

public:
 void SetUpStateMachine(UnityEditor::Animations::AnimatorController ^ animatorController);
public void SetUpStateMachine (UnityEditor.Animations.AnimatorController animatorController);
member this.SetUpStateMachine : UnityEditor.Animations.AnimatorController -> unit
Public Sub SetUpStateMachine (animatorController As AnimatorController)

Parameters

animatorController
UnityEditor.Animations.AnimatorController

The animation controller contained in the attached Animator component

Applies to