StateVisualizer.SetUpStateMachine(AnimatorController) Method
Definition
Important
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Initialize the Animator State Machine by creating new animator states to match the states in Interactive Element.
public:
void SetUpStateMachine(UnityEditor::Animations::AnimatorController ^ animatorController);
public void SetUpStateMachine (UnityEditor.Animations.AnimatorController animatorController);
member this.SetUpStateMachine : UnityEditor.Animations.AnimatorController -> unit
Public Sub SetUpStateMachine (animatorController As AnimatorController)
Parameters
- animatorController
- UnityEditor.Animations.AnimatorController
The animation controller contained in the attached Animator component