WorldAnchorManager.ImportAnchor(String, GameObject) Method

Definition

Called before creating anchor. Used to check if import required.

protected:
 virtual bool ImportAnchor(System::String ^ anchorId, UnityEngine::GameObject ^ objectToAnchor);
protected virtual bool ImportAnchor (string anchorId, UnityEngine.GameObject objectToAnchor);
abstract member ImportAnchor : string * UnityEngine.GameObject -> bool
override this.ImportAnchor : string * UnityEngine.GameObject -> bool
Protected Overridable Function ImportAnchor (anchorId As String, objectToAnchor As GameObject) As Boolean

Parameters

anchorId
String

Name of the anchor to import.

objectToAnchor
UnityEngine.GameObject

GameObject to anchor.

Returns

Boolean

Remarks

Return true from this function if import is required.

Applies to