HandednessExtensions.IsNone Method

Definition

Overloads

IsNone(Handedness)

Checks whether or not the current Handedness value is None.

IsNone(Handedness)

Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise

IsNone(Handedness)

Checks whether or not the current Handedness value is None.

public:
[System::Runtime::CompilerServices::Extension]
 static bool IsNone(Microsoft::MixedReality::Toolkit::Handedness current);
public static bool IsNone (this Microsoft.MixedReality.Toolkit.Handedness current);
static member IsNone : Microsoft.MixedReality.Toolkit.Handedness -> bool
<Extension()>
Public Function IsNone (current As Handedness) As Boolean

Parameters

current
Handedness

Returns

Boolean

True if the Handedness value being checked is None, otherwise false.

Applies to

IsNone(Handedness)

Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise

public:
[System::Runtime::CompilerServices::Extension]
 static bool IsNone(Microsoft::MixedReality::Toolkit::Utilities::Handedness current);
public static bool IsNone (this Microsoft.MixedReality.Toolkit.Utilities.Handedness current);
static member IsNone : Microsoft.MixedReality.Toolkit.Utilities.Handedness -> bool
<Extension()>
Public Function IsNone (current As Handedness) As Boolean

Parameters

current
Handedness

Returns

Boolean

Applies to