HandednessExtensions.IsNone Method
Definition
Important
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Overloads
| IsNone(Handedness) |
Checks whether or not the current Handedness value is None. |
| IsNone(Handedness) |
Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise |
IsNone(Handedness)
Checks whether or not the current Handedness value is None.
public:
[System::Runtime::CompilerServices::Extension]
static bool IsNone(Microsoft::MixedReality::Toolkit::Handedness current);
public static bool IsNone (this Microsoft.MixedReality.Toolkit.Handedness current);
static member IsNone : Microsoft.MixedReality.Toolkit.Handedness -> bool
<Extension()>
Public Function IsNone (current As Handedness) As Boolean
Parameters
- current
- Handedness
Returns
True if the Handedness value being checked is None, otherwise false.
Applies to
IsNone(Handedness)
Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise
public:
[System::Runtime::CompilerServices::Extension]
static bool IsNone(Microsoft::MixedReality::Toolkit::Utilities::Handedness current);
public static bool IsNone (this Microsoft.MixedReality.Toolkit.Utilities.Handedness current);
static member IsNone : Microsoft.MixedReality.Toolkit.Utilities.Handedness -> bool
<Extension()>
Public Function IsNone (current As Handedness) As Boolean
Parameters
- current
- Handedness