HandednessExtensions.IsRight Method

Definition

Overloads

IsRight(Handedness)

Checks whether or not the current Handedness value is Right.

IsRight(Handedness)

Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise

IsRight(Handedness)

Checks whether or not the current Handedness value is Right.

public:
[System::Runtime::CompilerServices::Extension]
 static bool IsRight(Microsoft::MixedReality::Toolkit::Handedness current);
public static bool IsRight (this Microsoft.MixedReality.Toolkit.Handedness current);
static member IsRight : Microsoft.MixedReality.Toolkit.Handedness -> bool
<Extension()>
Public Function IsRight (current As Handedness) As Boolean

Parameters

current
Handedness

Returns

Boolean

True if the Handedness value being checked is Right, otherwise false.

Applies to

IsRight(Handedness)

Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise

public:
[System::Runtime::CompilerServices::Extension]
 static bool IsRight(Microsoft::MixedReality::Toolkit::Utilities::Handedness current);
public static bool IsRight (this Microsoft.MixedReality.Toolkit.Utilities.Handedness current);
static member IsRight : Microsoft.MixedReality.Toolkit.Utilities.Handedness -> bool
<Extension()>
Public Function IsRight (current As Handedness) As Boolean

Parameters

current
Handedness

Returns

Boolean

Applies to