SpherePointer.GrabLayerMasks Property

Definition

Caution

Use PrioritizedLayerMasksOverride instead

The LayerMasks, in prioritized order, that are used to determine the touchable objects.

public:
 property cli::array <UnityEngine::LayerMask> ^ GrabLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };
public UnityEngine.LayerMask[] GrabLayerMasks { get; }
[System.Obsolete("Use PrioritizedLayerMasksOverride instead")]
public UnityEngine.LayerMask[] GrabLayerMasks { get; }
member this.GrabLayerMasks : UnityEngine.LayerMask[]
[<System.Obsolete("Use PrioritizedLayerMasksOverride instead")>]
member this.GrabLayerMasks : UnityEngine.LayerMask[]
Public ReadOnly Property GrabLayerMasks As LayerMask()

Property Value

UnityEngine.LayerMask[]
Attributes

Remarks

Only [NearInteractionGrabbables](xref:Microsoft.MixedReality.Toolkit.Input.NearInteractionGrabbable) in one of the LayerMasks will raise events.

This really shouldn't be in the sphere pointer, since it should serve as an tool to query for data, rather than actively having a say in what it's querying against

Applies to