CSProjectDependency<T> Constructor
Definition
Important
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Creates a new dependency instance given a dependency, a set of editor supported platforms and player supported platforms.
public:
CSProjectDependency(T dependency, System::Collections::Generic::HashSet<UnityEditor::BuildTarget> ^ inEditorSupportedPlatforms, System::Collections::Generic::HashSet<UnityEditor::BuildTarget> ^ playerSupportedPlatforms);
public CSProjectDependency (T dependency, System.Collections.Generic.HashSet<UnityEditor.BuildTarget> inEditorSupportedPlatforms, System.Collections.Generic.HashSet<UnityEditor.BuildTarget> playerSupportedPlatforms);
new Microsoft.MixedReality.Toolkit.MSBuild.CSProjectDependency<'T> : 'T * System.Collections.Generic.HashSet<UnityEditor.BuildTarget> * System.Collections.Generic.HashSet<UnityEditor.BuildTarget> -> Microsoft.MixedReality.Toolkit.MSBuild.CSProjectDependency<'T>
Public Sub New (dependency As T, inEditorSupportedPlatforms As HashSet(Of BuildTarget), playerSupportedPlatforms As HashSet(Of BuildTarget))
Parameters
- dependency
- T
- inEditorSupportedPlatforms
- HashSet<UnityEditor.BuildTarget>
- playerSupportedPlatforms
- HashSet<UnityEditor.BuildTarget>