ReferenceItemInfo.InEditorPlatforms Property
Definition
Important
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Gets a set of platforms supported for the InEditor configuration.
public: property System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ InEditorPlatforms { public:
System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ get(); protected:
void set(System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ value); };
public System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget,Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> InEditorPlatforms { get; protected set; }
member this.InEditorPlatforms : System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget, Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> with get, set
Public Property InEditorPlatforms As IReadOnlyDictionary(Of BuildTarget, CompilationPlatformInfo)
Property Value
- IReadOnlyDictionary<UnityEditor.BuildTarget,CompilationPlatformInfo>
Remarks
In the editor, we can support all platforms if it's a pre-defined assembly, or an asmdef with Editor platform checked. Otherwise we fallback to just the platforms specified in the editor.