ReferenceItemInfo.InEditorPlatforms Property

Definition

Gets a set of platforms supported for the InEditor configuration.

public:  property System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ InEditorPlatforms {  public:
System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ get(); protected:
 void set(System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ value); };
public System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget,Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> InEditorPlatforms { get; protected set; }
member this.InEditorPlatforms : System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget, Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> with get, set
Public Property InEditorPlatforms As IReadOnlyDictionary(Of BuildTarget, CompilationPlatformInfo)

Property Value

IReadOnlyDictionary<UnityEditor.BuildTarget,CompilationPlatformInfo>

Remarks

In the editor, we can support all platforms if it's a pre-defined assembly, or an asmdef with Editor platform checked. Otherwise we fallback to just the platforms specified in the editor.

Applies to