ReferenceItemInfo.PlayerPlatforms Property

Definition

Gets a set of platforms supported for the Player configuration.

public:  property System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ PlayerPlatforms {  public:
System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ get(); protected:
 void set(System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ value); };
public System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget,Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> PlayerPlatforms { get; protected set; }
member this.PlayerPlatforms : System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget, Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> with get, set
Public Property PlayerPlatforms As IReadOnlyDictionary(Of BuildTarget, CompilationPlatformInfo)

Property Value

IReadOnlyDictionary<UnityEditor.BuildTarget,CompilationPlatformInfo>

Remarks

In the player, we support any platform if pre-defined assembly, or the ones explicitly specified in the AsmDef player.

Applies to