CVRRenderModels.GetComponentState Method
Definition
Important
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public:
bool GetComponentState(System::String ^ pchRenderModelName, System::String ^ pchComponentName, Microsoft::MixedReality::Toolkit::OpenVR::Headers::VRControllerState_t % pControllerState, Microsoft::MixedReality::Toolkit::OpenVR::Headers::RenderModel_ControllerMode_State_t % pState, Microsoft::MixedReality::Toolkit::OpenVR::Headers::RenderModel_ComponentState_t % pComponentState);
public bool GetComponentState (string pchRenderModelName, string pchComponentName, ref Microsoft.MixedReality.Toolkit.OpenVR.Headers.VRControllerState_t pControllerState, ref Microsoft.MixedReality.Toolkit.OpenVR.Headers.RenderModel_ControllerMode_State_t pState, ref Microsoft.MixedReality.Toolkit.OpenVR.Headers.RenderModel_ComponentState_t pComponentState);
member this.GetComponentState : string * string * VRControllerState_t * RenderModel_ControllerMode_State_t * RenderModel_ComponentState_t -> bool
Public Function GetComponentState (pchRenderModelName As String, pchComponentName As String, ByRef pControllerState As VRControllerState_t, ByRef pState As RenderModel_ControllerMode_State_t, ByRef pComponentState As RenderModel_ComponentState_t) As Boolean
Parameters
- pchRenderModelName
- String
- pchComponentName
- String
- pControllerState
- VRControllerState_t
- pComponentState
- RenderModel_ComponentState_t