CVRRenderModels.GetComponentStateForDevicePath Method

Definition

public:
 bool GetComponentStateForDevicePath(System::String ^ pchRenderModelName, System::String ^ pchComponentName, System::UInt64 devicePath, Microsoft::MixedReality::Toolkit::OpenVR::Headers::RenderModel_ControllerMode_State_t % pState, Microsoft::MixedReality::Toolkit::OpenVR::Headers::RenderModel_ComponentState_t % pComponentState);
public bool GetComponentStateForDevicePath (string pchRenderModelName, string pchComponentName, ulong devicePath, ref Microsoft.MixedReality.Toolkit.OpenVR.Headers.RenderModel_ControllerMode_State_t pState, ref Microsoft.MixedReality.Toolkit.OpenVR.Headers.RenderModel_ComponentState_t pComponentState);
member this.GetComponentStateForDevicePath : string * string * uint64 * RenderModel_ControllerMode_State_t * RenderModel_ComponentState_t -> bool
Public Function GetComponentStateForDevicePath (pchRenderModelName As String, pchComponentName As String, devicePath As ULong, ByRef pState As RenderModel_ControllerMode_State_t, ByRef pComponentState As RenderModel_ComponentState_t) As Boolean

Parameters

pchRenderModelName
String
pchComponentName
String
devicePath
UInt64

Returns

Boolean

Applies to