CVRRenderModels.GetComponentStateForDevicePath Method
Definition
Important
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public:
bool GetComponentStateForDevicePath(System::String ^ pchRenderModelName, System::String ^ pchComponentName, System::UInt64 devicePath, Microsoft::MixedReality::Toolkit::OpenVR::Headers::RenderModel_ControllerMode_State_t % pState, Microsoft::MixedReality::Toolkit::OpenVR::Headers::RenderModel_ComponentState_t % pComponentState);
public bool GetComponentStateForDevicePath (string pchRenderModelName, string pchComponentName, ulong devicePath, ref Microsoft.MixedReality.Toolkit.OpenVR.Headers.RenderModel_ControllerMode_State_t pState, ref Microsoft.MixedReality.Toolkit.OpenVR.Headers.RenderModel_ComponentState_t pComponentState);
member this.GetComponentStateForDevicePath : string * string * uint64 * RenderModel_ControllerMode_State_t * RenderModel_ComponentState_t -> bool
Public Function GetComponentStateForDevicePath (pchRenderModelName As String, pchComponentName As String, devicePath As ULong, ByRef pState As RenderModel_ControllerMode_State_t, ByRef pComponentState As RenderModel_ComponentState_t) As Boolean
Parameters
- pchRenderModelName
- String
- pchComponentName
- String
- devicePath
- UInt64
- pComponentState
- RenderModel_ComponentState_t