RoomFileSerializer Class
Definition
Important
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Converts a UnityEngine.Mesh object to and from an array of bytes that conform to the .room file format. File header: vertex count (32 bit integer), triangle count (32 bit integer) Vertex list: vertex.x, vertex.y, vertex.z (all 32 bit float) Triangle index list: 32 bit integers
public ref class RoomFileSerializer abstract sealed
public static class RoomFileSerializer
type RoomFileSerializer = class
Public Class RoomFileSerializer
- Inheritance
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RoomFileSerializer
Methods
| Deserialize(BinaryReader) |
Deserializes a list of Mesh objects from the provided byte array. |