RoomFileSerializer Class

Definition

Converts a UnityEngine.Mesh object to and from an array of bytes that conform to the .room file format. File header: vertex count (32 bit integer), triangle count (32 bit integer) Vertex list: vertex.x, vertex.y, vertex.z (all 32 bit float) Triangle index list: 32 bit integers

public ref class RoomFileSerializer abstract sealed
public static class RoomFileSerializer
type RoomFileSerializer = class
Public Class RoomFileSerializer
Inheritance
RoomFileSerializer

Methods

Deserialize(BinaryReader)

Deserializes a list of Mesh objects from the provided byte array.

Applies to