PlayModeTestUtilities.SetHandState Method

Definition

public:
 static System::Collections::IEnumerator ^ SetHandState(UnityEngine::Vector3 handPos, Microsoft::MixedReality::Toolkit::Utilities::ArticulatedHandPose::GestureId gestureId, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator SetHandState (UnityEngine.Vector3 handPos, Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId gestureId, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member SetHandState : UnityEngine.Vector3 * Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function SetHandState (handPos As Vector3, gestureId As ArticulatedHandPose.GestureId, handedness As Handedness, inputSimulationService As InputSimulationService) As IEnumerator

Parameters

handPos
UnityEngine.Vector3
handedness
Handedness
inputSimulationService
InputSimulationService

Returns

IEnumerator

Applies to