PlayModeTestUtilities.SetMotionControllerState Method

Definition

public:
 static System::Collections::IEnumerator ^ SetMotionControllerState(UnityEngine::Vector3 motionControllerPos, Microsoft::MixedReality::Toolkit::Input::SimulatedMotionControllerButtonState buttonState, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator SetMotionControllerState (UnityEngine.Vector3 motionControllerPos, Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState buttonState, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member SetMotionControllerState : UnityEngine.Vector3 * Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function SetMotionControllerState (motionControllerPos As Vector3, buttonState As SimulatedMotionControllerButtonState, handedness As Handedness, inputSimulationService As InputSimulationService) As IEnumerator

Parameters

motionControllerPos
UnityEngine.Vector3
handedness
Handedness
inputSimulationService
InputSimulationService

Returns

IEnumerator

Applies to