DisplayInputResult Class

Definition

Displays a specified axis / button value on a specific TextMesh. Will display all active axes and buttons if the input type is None.

public ref class DisplayInputResult : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Tools/DisplayInputResult")]
public class DisplayInputResult : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Tools/DisplayInputResult")>]
type DisplayInputResult = class
    inherit MonoBehaviour
Public Class DisplayInputResult
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
DisplayInputResult
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

DisplayInputResult()

Applies to