MoveToTarget.RootObject Property

Definition

Shared parent between tracking and target objects used for relative local positions.

public:
 property UnityEngine::GameObject ^ RootObject { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject RootObject { get; set; }
member this.RootObject : UnityEngine.GameObject with get, set
Public Property RootObject As GameObject

Property Value

UnityEngine.GameObject

Applies to