Base(UnityEvent, String) Constructor
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Constructs an interaction receiver that will raise unity event when triggered.
protected: ReceiverBase(UnityEngine::Events::UnityEvent ^ ev, System::String ^ name);
protected ReceiverBase (UnityEngine.Events.UnityEvent ev, string name);
new Microsoft.MixedReality.Toolkit.UI.ReceiverBase : UnityEngine.Events.UnityEvent * string -> Microsoft.MixedReality.Toolkit.UI.ReceiverBase
Protected Sub New (ev As UnityEvent, name As String)
Unity event to invoke. Add more events in deriving class.
Name of the unity event that will get invoked (visible in editor).