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The base class for all receivers that attach to Interactables
public ref class ReceiverBase abstract
public abstract class ReceiverBase
type ReceiverBase = class
Public MustInherit Class ReceiverBase
Constructs an interaction receiver that will raise unity event when triggered.
Each Receiver has a base Event it raises, (in addition to others).
Defines whether Unity Events should be hidden in inspector for this type of EventReceiver
Targeted component for Event Receiver at runtime
Name of Event Receiver
|OnClick(InteractableStates, Interactable, IMixedRealityPointer)||
A click event happened
The state has changed
|OnVoiceCommand(InteractableStates, Interactable, String, Int32, Int32)||
A voice command was called