Important
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AddMixedRealityToolkitToScene(MixedRealityToolkitConfigurationProfile)
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If MRTK is not initialized in scene, adds and initializes instance to current scene
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AddMixedRealityToolkitToScene(MixedRealityToolkitConfigurationProfile, Boolean)
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If MRTK is not initialized in scene, adds and initializes instance to current scene
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AxisMoveHandle(Object, Vector3, Vector3, Single, Single, Boolean, Boolean)
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Draw an axis move handle.
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CenterOnMainWin(EditorWindow)
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Centers an editor window on the main display.
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CheckMixedRealityConfigured(Boolean)
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Check and make sure we have a Mixed Reality Toolkit and an active profile.
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CircleMoveHandle(Object, Vector3, Single, Single, Single, Single, Boolean, Boolean)
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Draw a Circle Move Handle.
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DrawProfileDropDownList(SerializedProperty, BaseMixedRealityProfile, Object, Type, Boolean)
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Draws a dropdown with all available profiles of profilyType.
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DrawProfileDropDownList(SerializedProperty, BaseMixedRealityProfile, Object, Type, Boolean, Boolean)
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Draws a dropdown with all available profiles of profilyType.
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DrawProfileDropDownList(SerializedProperty, BaseMixedRealityProfile, Object, Type[], Boolean, Boolean)
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Draws a dropdown with all available profiles of types contained in the array profilyTypes.
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DrawSubProfileEditor(Object, Boolean)
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Draws an editor for a profile object.
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GetDefaultConfigProfile()
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Returns the default config profile, if it exists.
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GetDefaultConfigProfile(MixedRealityToolkitConfigurationProfile[])
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Given a list of MixedRealityToolkitConfigurationProfile objects, returns
the one that matches the default profile name.
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GetEditorMainWindowPos()
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Found at https://answers.unity.com/questions/960413/editor-window-how-to-center-a-window.html
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RenderMixedRealityToolkitLogo()
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Render the Mixed Reality Toolkit Logo.
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RotationHandle(Object, Vector3, Quaternion, Single, Boolean, Boolean)
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Draw a rotation handle.
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SphereMoveHandle(Object, Vector3, Single, Single, Single, Single, Boolean, Boolean)
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Draw a sphere move handle.
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SquareMoveHandle(Object, Vector3, Single, Single, Single, Single, Boolean, Boolean)
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Draw a square move handle.
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VectorHandle(Object, Vector3, Vector3, Boolean, Boolean, Single, Single, Boolean, Boolean)
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Draw a vector handle.
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