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Lightweight MonoBehavior used to represent active services in scene.
public ref class ServiceFacade : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Core/ServiceFacade")]
[UnityEngine.ExecuteAlways]
public class ServiceFacade : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Core/ServiceFacade")>]
[<UnityEngine.ExecuteAlways>]
type ServiceFacade = class
inherit MonoBehaviour