GameObjectPool.EmptyPool Method

Definition

Overloads

EmptyPool()

Removes and destroys all game objects in the pool.

EmptyPool(String)

Removes and destroys all game objects in the pool associated with the specified objectIdentifier.

EmptyPool()

Removes and destroys all game objects in the pool.

public:
 void EmptyPool();
public void EmptyPool ();
member this.EmptyPool : unit -> unit
Public Sub EmptyPool ()

Applies to

EmptyPool(String)

Removes and destroys all game objects in the pool associated with the specified objectIdentifier.

public:
 void EmptyPool(System::String ^ objectIdentifier);
public void EmptyPool (string objectIdentifier);
member this.EmptyPool : string -> unit
Public Sub EmptyPool (objectIdentifier As String)

Parameters

objectIdentifier
String

The identifier you want to use to identify the kind of game objects to remove from the pool.

Applies to