GameObjectPool.EmptyPool Method
Definition
Important
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Overloads
| EmptyPool() |
Removes and destroys all game objects in the pool. |
| EmptyPool(String) |
Removes and destroys all game objects in the pool associated with the specified objectIdentifier. |
EmptyPool()
Removes and destroys all game objects in the pool.
public:
void EmptyPool();
public void EmptyPool ();
member this.EmptyPool : unit -> unit
Public Sub EmptyPool ()
Applies to
EmptyPool(String)
Removes and destroys all game objects in the pool associated with the specified objectIdentifier.
public:
void EmptyPool(System::String ^ objectIdentifier);
public void EmptyPool (string objectIdentifier);
member this.EmptyPool : string -> unit
Public Sub EmptyPool (objectIdentifier As String)
Parameters
- objectIdentifier
- String
The identifier you want to use to identify the kind of game objects to remove from the pool.