GltfAccessor.ComponentType Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The datatype of components in the attribute.
All valid values correspond to WebGL enums.
The corresponding typed arrays are: Int8Array, Uint8Array, Int16Array,
Uint16Array, Uint32Array, and Float32Array, respectively.
5125 (UNSIGNED_INT) is only allowed when the accessor contains indices
i.e., the accessor is only referenced by primitive.indices.
public:
property Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfComponentType ComponentType { Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfComponentType get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfComponentType value); };
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfComponentType ComponentType { get; set; }
member this.ComponentType : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfComponentType with get, set
Public Property ComponentType As GltfComponentType