GltfAccessor.ComponentType Property

Definition

The datatype of components in the attribute. All valid values correspond to WebGL enums. The corresponding typed arrays are: Int8Array, Uint8Array, Int16Array, Uint16Array, Uint32Array, and Float32Array, respectively. 5125 (UNSIGNED_INT) is only allowed when the accessor contains indices i.e., the accessor is only referenced by primitive.indices.

public:
 property Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfComponentType ComponentType { Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfComponentType get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfComponentType value); };
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfComponentType ComponentType { get; set; }
member this.ComponentType : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfComponentType with get, set
Public Property ComponentType As GltfComponentType

Property Value

GltfComponentType

Applies to