GltfAnimationSampler.interpolation Field
Definition
Important
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Interpolation algorithm. When an animation targets a node's rotation,
and the animation's interpolation is \"LINEAR\", spherical linear
interpolation (slerp) should be used to interpolate quaternions. When
interpolation is \"STEP\", animated value remains constant to the value
of the first point of the timeframe, until the next timeframe.
public: Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfInterpolationType interpolation;
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfInterpolationType interpolation;
val mutable interpolation : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfInterpolationType
Public interpolation As GltfInterpolationType