GltfAnimationSampler.interpolation Field

Definition

Interpolation algorithm. When an animation targets a node's rotation, and the animation's interpolation is \"LINEAR\", spherical linear interpolation (slerp) should be used to interpolate quaternions. When interpolation is \"STEP\", animated value remains constant to the value of the first point of the timeframe, until the next timeframe.

public: Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfInterpolationType interpolation;
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfInterpolationType interpolation;
val mutable interpolation : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfInterpolationType
Public interpolation As GltfInterpolationType 

Field Value

GltfInterpolationType

Applies to