GltfAnimationSampler.Interpolation Property

Definition

Interpolation algorithm. When an animation targets a node's rotation, and the animation's interpolation is \"LINEAR\", spherical linear interpolation (slerp) should be used to interpolate quaternions. When interpolation is \"STEP\", animated value remains constant to the value of the first point of the timeframe, until the next timeframe.

public:
 property Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfInterpolationType Interpolation { Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfInterpolationType get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfInterpolationType value); };
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfInterpolationType Interpolation { get; set; }
member this.Interpolation : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfInterpolationType with get, set
Public Property Interpolation As GltfInterpolationType

Property Value

GltfInterpolationType

Applies to