GltfBufferView.Target Property

Definition

The target that the WebGL buffer should be bound to. All valid values correspond to WebGL enums. When this is not provided, the bufferView contains animation or skin data.

public:
 property Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget Target { Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget value); };
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfBufferViewTarget Target { get; set; }
member this.Target : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfBufferViewTarget with get, set
Public Property Target As GltfBufferViewTarget

Property Value

GltfBufferViewTarget

Applies to