GltfMaterial.alphaMode Field

Definition

The material's alpha rendering mode enumeration specifying the interpretation of the alpha value of the main factor and texture. In OPAQUE mode, the alpha value is ignored and the rendered output is fully opaque. In MASK mode, the rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alpha cutoff value. In BLEND mode, the alpha value is used to composite the source and destination areas. The rendered output is combined with the background using the normal painting operation (i.e. the Porter and Duff over operator).

public: System::String ^ alphaMode;
public string alphaMode;
val mutable alphaMode : string
Public alphaMode As String 

Field Value

String

Applies to