GltfMaterial.occlusionTexture Field

Definition

The occlusion map is a greyscale texture, with white indicating areas that should receive full indirect lighting and black indicating no indirect lighting.

public: Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfOcclusionTextureInfo ^ occlusionTexture;
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfOcclusionTextureInfo occlusionTexture;
val mutable occlusionTexture : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfOcclusionTextureInfo
Public occlusionTexture As GltfOcclusionTextureInfo 

Field Value

GltfOcclusionTextureInfo

Applies to