GltfMaterial.occlusionTexture Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The occlusion map is a greyscale texture, with white indicating areas that should receive full indirect lighting and black indicating no indirect lighting.
public: Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfOcclusionTextureInfo ^ occlusionTexture;
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfOcclusionTextureInfo occlusionTexture;
val mutable occlusionTexture : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfOcclusionTextureInfo
Public occlusionTexture As GltfOcclusionTextureInfo