GltfMesh Class

Definition

A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/mesh.schema.json

public ref class GltfMesh : Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfChildOfRootProperty
[System.Serializable]
public class GltfMesh : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfChildOfRootProperty
[<System.Serializable>]
type GltfMesh = class
    inherit GltfChildOfRootProperty
Public Class GltfMesh
Inherits GltfChildOfRootProperty
Inheritance
Attributes

Constructors

GltfMesh()

Fields

Extensions

https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extension.schema.json

(Inherited from GltfProperty)
Extras

https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extras.schema.json

(Inherited from GltfProperty)
name

The user-defined name of this object. This is not necessarily unique, e.g., an accessor and a buffer could have the same name, or two accessors could even have the same name.

(Inherited from GltfChildOfRootProperty)
primitives

An array of primitives, each defining geometry to be rendered with a material. 1

weights

Array of weights to be applied to the Morph Targets. 0

Properties

Mesh

Unity Mesh wrapper for the GltfMesh

Applies to