GltfMeshPrimitive.Mode Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The type of primitives to render. All valid values correspond to WebGL enums.
public:
property Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfDrawMode Mode { Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfDrawMode get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfDrawMode value); };
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfDrawMode Mode { get; set; }
member this.Mode : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfDrawMode with get, set
Public Property Mode As GltfDrawMode