GltfPbrMetallicRoughness.baseColorTexture Field

Definition

The base color texture. This texture contains RGB(A) components in sRGB color space. The first three components (RGB) specify the base color of the material. If the fourth component (A) is present, it represents the opacity of the material. Otherwise, an opacity of 1.0 is assumed.

public: Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfTextureInfo ^ baseColorTexture;
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfTextureInfo baseColorTexture;
val mutable baseColorTexture : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfTextureInfo
Public baseColorTexture As GltfTextureInfo 

Field Value

GltfTextureInfo

Applies to