GltfPbrMetallicRoughness.metallicRoughnessTexture Field
Definition
Important
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The metallic-roughness texture has two components. The first component (R) contains the metallic-ness of the material. The second component (G) contains the roughness of the material. These values are linear. If the third component (B) and/or the fourth component (A) are present, they are ignored.
public: Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfTextureInfo ^ metallicRoughnessTexture;
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfTextureInfo metallicRoughnessTexture;
val mutable metallicRoughnessTexture : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfTextureInfo
Public metallicRoughnessTexture As GltfTextureInfo