ConstructGltf.ConstructAsync(GltfObject) Method
Definition
Important
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Constructs the glTF Object.
public:
[System::Runtime::CompilerServices::Extension]
static System::Threading::Tasks::Task<UnityEngine::GameObject ^> ^ ConstructAsync(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfObject ^ gltfObject);
public static System.Threading.Tasks.Task<UnityEngine.GameObject> ConstructAsync (this Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfObject gltfObject);
static member ConstructAsync : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfObject -> System.Threading.Tasks.Task<UnityEngine.GameObject>
<Extension()>
Public Function ConstructAsync (gltfObject As GltfObject) As Task(Of GameObject)
Parameters
- gltfObject
- GltfObject
Returns
- Task<UnityEngine.GameObject>
The new GameObject of the final constructed GltfScene