VectorExtensions.Mul Method

Definition

Overloads

Mul(Vector2, Vector2)
Mul(Vector3, Vector3)

Mul(Vector2, Vector2)

public:
[System::Runtime::CompilerServices::Extension]
 static UnityEngine::Vector2 Mul(UnityEngine::Vector2 value, UnityEngine::Vector2 scale);
public static UnityEngine.Vector2 Mul (this UnityEngine.Vector2 value, UnityEngine.Vector2 scale);
static member Mul : UnityEngine.Vector2 * UnityEngine.Vector2 -> UnityEngine.Vector2
<Extension()>
Public Function Mul (value As Vector2, scale As Vector2) As Vector2

Parameters

value
UnityEngine.Vector2
scale
UnityEngine.Vector2

Returns

UnityEngine.Vector2

Applies to

Mul(Vector3, Vector3)

public:
[System::Runtime::CompilerServices::Extension]
 static UnityEngine::Vector3 Mul(UnityEngine::Vector3 value, UnityEngine::Vector3 scale);
public static UnityEngine.Vector3 Mul (this UnityEngine.Vector3 value, UnityEngine.Vector3 scale);
static member Mul : UnityEngine.Vector3 * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function Mul (value As Vector3, scale As Vector3) As Vector3

Parameters

value
UnityEngine.Vector3
scale
UnityEngine.Vector3

Returns

UnityEngine.Vector3

Applies to