VectorExtensions.RotateAround Method
Definition
Important
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Overloads
| RotateAround(Vector3, Vector3, Quaternion) | |
| RotateAround(Vector3, Vector3, Vector3) |
RotateAround(Vector3, Vector3, Quaternion)
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector3 RotateAround(UnityEngine::Vector3 point, UnityEngine::Vector3 pivot, UnityEngine::Quaternion rotation);
public static UnityEngine.Vector3 RotateAround (this UnityEngine.Vector3 point, UnityEngine.Vector3 pivot, UnityEngine.Quaternion rotation);
static member RotateAround : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Quaternion -> UnityEngine.Vector3
<Extension()>
Public Function RotateAround (point As Vector3, pivot As Vector3, rotation As Quaternion) As Vector3
Parameters
- point
- UnityEngine.Vector3
- pivot
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion
Returns
- UnityEngine.Vector3
Applies to
RotateAround(Vector3, Vector3, Vector3)
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector3 RotateAround(UnityEngine::Vector3 point, UnityEngine::Vector3 pivot, UnityEngine::Vector3 eulerAngles);
public static UnityEngine.Vector3 RotateAround (this UnityEngine.Vector3 point, UnityEngine.Vector3 pivot, UnityEngine.Vector3 eulerAngles);
static member RotateAround : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function RotateAround (point As Vector3, pivot As Vector3, eulerAngles As Vector3) As Vector3
Parameters
- point
- UnityEngine.Vector3
- pivot
- UnityEngine.Vector3
- eulerAngles
- UnityEngine.Vector3
Returns
- UnityEngine.Vector3