CompilationUnit Class
Definition
Important
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Represents a compilation. Apart from storing and providing the means to update the compilation itself, this class stores referenced content and provides the infrastructure to track global symbols.
public class CompilationUnit : IDisposable, Microsoft.Quantum.QsCompiler.DataTypes.IReaderWriterLock
type CompilationUnit = class
interface IReaderWriterLock
interface IDisposable
Public Class CompilationUnit
Implements IDisposable, IReaderWriterLock
- Inheritance
-
CompilationUnit
- Implements
Remarks
IMPORTANT: The responsibility to update the compilation to match changes to Microsoft.Quantum.QsCompiler.CompilationBuilder.CompilationUnit.GlobalSymbols lays within the the managing entity.
Methods
| Build() |
Returns the built Q# compilation reflecting the current internal state. |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| EnterReadLock() |
Enters a read-lock, provided none of the dependent locks is set, or a compilation lock is already held. |
| EnterUpgradeableReadLock() |
Enters an upgradeable read-lock, provided none of the dependent locks is set, or a suitable compilation lock is aready held. |
| EnterWriteLock() |
Enters a write-lock, provided none of the dependent locks is set, or a suitable compilation lock is already held. |
| ExitReadLock() | System.Object.ExitReadLock |
| ExitUpgradeableReadLock() | |
| ExitWriteLock() | System.Object.ExitWriteLock |
| GetOpenDirectives(String) |
Returns a look-up that contains the names of all namespaces and the corresponding short hand, if any,
imported within a certain source file for |
| NewSyntaxTree(IEnumerable<QsCallable>, IEnumerable<QsCustomType>, IReadOnlyDictionary<String,ILookup<String,ImmutableArray<String>>>) |
Builds a syntax tree containing |