Represents an achievement, a system-wide mechanism for directing and rewarding users' in-game actions consistently across all games.
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)] [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)] [Windows.Foundation.Metadata.Version(1)] public sealed class Achievement
type Achievement = class interface __IAchievementPublicNonVirtuals
Public NotInheritable Class Achievement
Windows.Foundation.Metadata.MarshalingBehaviorAttribute Windows.Foundation.Metadata.ThreadingAttribute Windows.Foundation.Metadata.VersionAttribute
The type of achievement, such as a challenge achievement.
The time window during which the achievement is available. Applies to Challenges.
A deeplink for clients that enables the title to launch at a desired starting point for the achievement.
The estimated time that the achievement takes to be earned.
The achievement ID. Can be a uint or a guid.
A value that indicates whether or not the achievement is revoked by enforcement.
Whether or not the achievement is secret.
The description of the locked achievement.
The media assets associated with the achievement, such as image IDs.
The localized achievement name.
The participation type for the achievement, such as group or individual.
The collection of platforms that the achievement is available on.
The ProductId the achievement was released with. This is a globally unique identifier that may correspond to an application, downloadable content, etc.
The progression object containing progress details about the achievement, including requirements.
The state of a user's progress towards the earning of the achievement.
The collection of rewards that the player earns when the achievement is unlocked.
The ID of the service configuration set associated with the achievement.
The game/app titles associated with the achievement.
The description of the unlocked achievement.