MDLCamera.Exposure MDLCamera.Exposure Property

Definition

Gets or sets a vector whose components are multiplied by the color components of the rendered image prior to simulation of the physical lens.

[get: Foundation.Export("exposure", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
[set: Foundation.Export("setExposure:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
public virtual OpenTK.Vector3 Exposure { get; set; }
member this.Exposure : OpenTK.Vector3 with get, set

Property Value

Applies to