MDLCamera.ExposureCompression MDLCamera.ExposureCompression Property


Gets or sets a vector whose X and Y components clamp the low and high values of color components when calculating exposure levels for a simulated physical camera.

[get: Foundation.Export("exposureCompression", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
[set: Foundation.Export("setExposureCompression:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
public virtual OpenTK.Vector2 ExposureCompression { get; set; }
member this.ExposureCompression : OpenTK.Vector2 with get, set

Property Value

Applies to