MDLPhysicallyPlausibleScatteringFunction.Subsurface Property

Definition

Gets the degree to which light is scattered immediately beneath the surface. The default is 0.0, which indicates very strong scattering.

public virtual ModelIO.MDLMaterialProperty Subsurface { [Foundation.Export("subsurface", ObjCRuntime.ArgumentSemantic.Strong)] get; }
member this.Subsurface : ModelIO.MDLMaterialProperty

Property Value

Attributes

Applies to