MDLTexture.GetTexelDataWithBottomLeftOrigin Method

Definition

Overloads

GetTexelDataWithBottomLeftOrigin()

Gets the texel data such that the first texel represents the bottom left corner of the texture.

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

GetTexelDataWithBottomLeftOrigin()

Gets the texel data such that the first texel represents the bottom left corner of the texture.

[Foundation.Export("texelDataWithBottomLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin ();
abstract member GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData

Returns

Attributes

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

[Foundation.Export("texelDataWithBottomLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData

Parameters

mipLevel
nint
create
Boolean

Returns

Attributes

Applies to