MDLTexture.Name Property

Definition

Gets or sets a name for the texture.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[get: Foundation.Export("name")]
[set: Foundation.Export("setName:")]
public virtual string Name { get; set; }
member this.Name : string with get, set

Property Value

Implements

Attributes

Applies to