GL.BindTexture GL.BindTexture Method

Definition

Overloads

BindTexture(TextureTarget, Int32) BindTexture(TextureTarget, Int32)
BindTexture(TextureTarget, UInt32) BindTexture(TextureTarget, UInt32)

BindTexture(TextureTarget, Int32) BindTexture(TextureTarget, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindTexture", Version="3.0")]
public static void BindTexture (OpenTK.Graphics.ES30.TextureTarget target, int texture);
static member BindTexture : OpenTK.Graphics.ES30.TextureTarget * int -> unit

Parameters

texture
Int32 Int32

BindTexture(TextureTarget, UInt32) BindTexture(TextureTarget, UInt32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindTexture", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindTexture (OpenTK.Graphics.ES30.TextureTarget target, uint texture);
static member BindTexture : OpenTK.Graphics.ES30.TextureTarget * uint32 -> unit

Parameters

texture
UInt32 UInt32

Applies to