GL.FramebufferTextureLayer GL.FramebufferTextureLayer Method

Definition

Overloads

FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32) FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32) FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)
FramebufferTextureLayer(All, All, Int32, Int32, Int32) FramebufferTextureLayer(All, All, Int32, Int32, Int32)
FramebufferTextureLayer(All, All, UInt32, Int32, Int32) FramebufferTextureLayer(All, All, UInt32, Int32, Int32)

FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32) FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferAttachment attachment, int texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferAttachment * int * int * int -> unit

Parameters

texture
Int32 Int32
level
Int32 Int32
layer
Int32 Int32

FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32) FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferAttachment attachment, uint texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferAttachment * uint32 * int * int -> unit

Parameters

texture
UInt32 UInt32
level
Int32 Int32
layer
Int32 Int32

FramebufferTextureLayer(All, All, Int32, Int32, Int32) FramebufferTextureLayer(All, All, Int32, Int32, Int32)

Warning

This API is now obsolete.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.All target, OpenTK.Graphics.ES30.All attachment, int texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * int * int * int -> unit

Parameters

target
All All
attachment
All All
texture
Int32 Int32
level
Int32 Int32
layer
Int32 Int32

FramebufferTextureLayer(All, All, UInt32, Int32, Int32) FramebufferTextureLayer(All, All, UInt32, Int32, Int32)

Warning

This API is now obsolete.

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.All target, OpenTK.Graphics.ES30.All attachment, uint texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * uint32 * int * int -> unit

Parameters

target
All All
attachment
All All
texture
UInt32 UInt32
level
Int32 Int32
layer
Int32 Int32

Applies to