GL.GetActiveUniformBlockName GL.GetActiveUniformBlockName Method

Definition

Overloads

GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder) GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder)
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder) GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder)
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder) GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder)
GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder) GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder)
GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder) GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder)
GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder) GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder)

GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder) GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (uint program, uint uniformBlockIndex, int bufSize, int[] length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : uint32 * uint32 * int * int[] * System.Text.StringBuilder -> unit

Parameters

program
UInt32 UInt32
uniformBlockIndex
UInt32 UInt32
bufSize
Int32 Int32
length
Int32[]
uniformBlockName
StringBuilder StringBuilder

GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder) GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (uint program, uint uniformBlockIndex, int bufSize, int* length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : uint32 * uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameters

program
UInt32 UInt32
uniformBlockIndex
UInt32 UInt32
bufSize
Int32 Int32
length
Int32*
uniformBlockName
StringBuilder StringBuilder

GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder) GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (uint program, uint uniformBlockIndex, int bufSize, out int length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : uint32 * uint32 * int *  * System.Text.StringBuilder -> unit

Parameters

program
UInt32 UInt32
uniformBlockIndex
UInt32 UInt32
bufSize
Int32 Int32
length
Int32 Int32
uniformBlockName
StringBuilder StringBuilder

GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder) GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
public static void GetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, int[] length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : int * int * int * int[] * System.Text.StringBuilder -> unit

Parameters

program
Int32 Int32
uniformBlockIndex
Int32 Int32
bufSize
Int32 Int32
length
Int32[]
uniformBlockName
StringBuilder StringBuilder

GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder) GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
public static void GetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, out int length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : int * int * int *  * System.Text.StringBuilder -> unit

Parameters

program
Int32 Int32
uniformBlockIndex
Int32 Int32
bufSize
Int32 Int32
length
Int32 Int32
uniformBlockName
StringBuilder StringBuilder

GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder) GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, int* length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : int * int * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameters

program
Int32 Int32
uniformBlockIndex
Int32 Int32
bufSize
Int32 Int32
length
Int32*
uniformBlockName
StringBuilder StringBuilder

Applies to