GL.GetActiveUniforms GL.GetActiveUniforms Method

Definition

Overloads

GetActiveUniforms(UInt32, Int32, UInt32, All, Int32) GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[]) GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*) GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*) GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32) GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[]) GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[]) GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*) GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*) GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
GetActiveUniforms(Int32, Int32, Int32, All, Int32) GetActiveUniforms(Int32, Int32, Int32, All, Int32)
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[]) GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32) GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)

GetActiveUniforms(UInt32, Int32, UInt32, All, Int32) GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)

Warning

This API is now obsolete.

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : uint32 * int *  * OpenTK.Graphics.ES30.All *  -> unit

Parameters

program
UInt32 UInt32
uniformCount
Int32 Int32
uniformIndices
UInt32 UInt32
pname
All All
params
Int32 Int32

GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[]) GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])

Warning

This API is now obsolete.

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.All * int[] -> unit

Parameters

program
UInt32 UInt32
uniformCount
Int32 Int32
uniformIndices
UInt32[]
pname
All All
params
Int32[]

GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*) GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)

Warning

This API is now obsolete.

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

Parameters

program
UInt32 UInt32
uniformCount
Int32 Int32
uniformIndices
UInt32*
pname
All All
params
Int32*

GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*) GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit

Parameters

program
UInt32 UInt32
uniformCount
Int32 Int32
uniformIndices
UInt32*
params
Int32*

GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32) GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : uint32 * int *  * OpenTK.Graphics.ES30.ActiveUniformParameter *  -> unit

Parameters

program
UInt32 UInt32
uniformCount
Int32 Int32
uniformIndices
UInt32 UInt32
params
Int32 Int32

GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[]) GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit

Parameters

program
UInt32 UInt32
uniformCount
Int32 Int32
uniformIndices
UInt32[]
params
Int32[]

GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[]) GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit

Parameters

program
Int32 Int32
uniformCount
Int32 Int32
uniformIndices
Int32[]
params
Int32[]

GetActiveUniforms(Int32, Int32, Int32*, All, Int32*) GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)

Warning

This API is now obsolete.

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

Parameters

program
Int32 Int32
uniformCount
Int32 Int32
uniformIndices
Int32*
pname
All All
params
Int32*

GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*) GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit

Parameters

program
Int32 Int32
uniformCount
Int32 Int32
uniformIndices
Int32*
params
Int32*

GetActiveUniforms(Int32, Int32, Int32, All, Int32) GetActiveUniforms(Int32, Int32, Int32, All, Int32)

Warning

This API is now obsolete.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : int * int *  * OpenTK.Graphics.ES30.All *  -> unit

Parameters

program
Int32 Int32
uniformCount
Int32 Int32
uniformIndices
Int32 Int32
pname
All All
params
Int32 Int32

GetActiveUniforms(Int32, Int32, Int32[], All, Int32[]) GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])

Warning

This API is now obsolete.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.All * int[] -> unit

Parameters

program
Int32 Int32
uniformCount
Int32 Int32
uniformIndices
Int32[]
pname
All All
params
Int32[]

GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32) GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : int * int *  * OpenTK.Graphics.ES30.ActiveUniformParameter *  -> unit

Parameters

program
Int32 Int32
uniformCount
Int32 Int32
uniformIndices
Int32 Int32
params
Int32 Int32

Applies to