GL.GetShaderInfoLog GL.GetShaderInfoLog Method

Definition

Overloads

GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)
GetShaderInfoLog(Int32) GetShaderInfoLog(Int32)
GetShaderInfoLog(Int32, String) GetShaderInfoLog(Int32, String)
GetShaderInfoLog(Int32, Int32, Int32, StringBuilder) GetShaderInfoLog(Int32, Int32, Int32, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder) GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder) GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)

GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (uint shader, int bufsize, int[] length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : uint32 * int * int[] * System.Text.StringBuilder -> unit

Parameters

shader
UInt32 UInt32
bufsize
Int32 Int32
length
Int32[]

GetShaderInfoLog(Int32) GetShaderInfoLog(Int32)

public static string GetShaderInfoLog (int shader);
static member GetShaderInfoLog : int -> string

Parameters

shader
Int32 Int32

Returns

GetShaderInfoLog(Int32, String) GetShaderInfoLog(Int32, String)

public static void GetShaderInfoLog (int shader, out string info);
static member GetShaderInfoLog : int *  -> unit

Parameters

shader
Int32 Int32
info
String String

GetShaderInfoLog(Int32, Int32, Int32, StringBuilder) GetShaderInfoLog(Int32, Int32, Int32, StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
public static void GetShaderInfoLog (int shader, int bufsize, out int length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : int * int *  * System.Text.StringBuilder -> unit

Parameters

shader
Int32 Int32
bufsize
Int32 Int32
length
Int32 Int32

GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder) GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (int shader, int bufsize, int* length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : int * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameters

shader
Int32 Int32
bufsize
Int32 Int32
length
Int32*

GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder) GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
public static void GetShaderInfoLog (int shader, int bufsize, int[] length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : int * int * int[] * System.Text.StringBuilder -> unit

Parameters

shader
Int32 Int32
bufsize
Int32 Int32
length
Int32[]

GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (uint shader, int bufsize, out int length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : uint32 * int *  * System.Text.StringBuilder -> unit

Parameters

shader
UInt32 UInt32
bufsize
Int32 Int32
length
Int32 Int32

GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (uint shader, int bufsize, int* length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameters

shader
UInt32 UInt32
bufsize
Int32 Int32
length
Int32*

Applies to