GL.GetShaderSource GL.GetShaderSource Method

Definition

Overloads

GetShaderSource(Int32, Int32, Int32, StringBuilder) GetShaderSource(Int32, Int32, Int32, StringBuilder)
GetShaderSource(Int32, Int32, Int32*, StringBuilder) GetShaderSource(Int32, Int32, Int32*, StringBuilder)
GetShaderSource(Int32, Int32, Int32[], StringBuilder) GetShaderSource(Int32, Int32, Int32[], StringBuilder)
GetShaderSource(UInt32, Int32, Int32, StringBuilder) GetShaderSource(UInt32, Int32, Int32, StringBuilder)
GetShaderSource(UInt32, Int32, Int32*, StringBuilder) GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
GetShaderSource(UInt32, Int32, Int32[], StringBuilder) GetShaderSource(UInt32, Int32, Int32[], StringBuilder)

GetShaderSource(Int32, Int32, Int32, StringBuilder) GetShaderSource(Int32, Int32, Int32, StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : int * int *  * System.Text.StringBuilder -> unit

Parameters

shader
Int32 Int32
bufsize
Int32 Int32
length
Int32 Int32

GetShaderSource(Int32, Int32, Int32*, StringBuilder) GetShaderSource(Int32, Int32, Int32*, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (int shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameters

shader
Int32 Int32
bufsize
Int32 Int32
length
Int32*

GetShaderSource(Int32, Int32, Int32[], StringBuilder) GetShaderSource(Int32, Int32, Int32[], StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * int[] * System.Text.StringBuilder -> unit

Parameters

shader
Int32 Int32
bufsize
Int32 Int32
length
Int32[]

GetShaderSource(UInt32, Int32, Int32, StringBuilder) GetShaderSource(UInt32, Int32, Int32, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int *  * System.Text.StringBuilder -> unit

Parameters

shader
UInt32 UInt32
bufsize
Int32 Int32
length
Int32 Int32

GetShaderSource(UInt32, Int32, Int32*, StringBuilder) GetShaderSource(UInt32, Int32, Int32*, StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameters

shader
UInt32 UInt32
bufsize
Int32 Int32
length
Int32*

GetShaderSource(UInt32, Int32, Int32[], StringBuilder) GetShaderSource(UInt32, Int32, Int32[], StringBuilder)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * int[] * System.Text.StringBuilder -> unit

Parameters

shader
UInt32 UInt32
bufsize
Int32 Int32
length
Int32[]

Applies to