GL.Uniform4 GL.Uniform4 Method

Definition

Overloads

Uniform4(Int32, Int32, Single[]) Uniform4(Int32, Int32, Single[])
Uniform4(Int32, UInt32, UInt32, UInt32, UInt32) Uniform4(Int32, UInt32, UInt32, UInt32, UInt32)
Uniform4(Int32, Int32, Int32, Int32, Int32) Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, UInt32[]) Uniform4(Int32, Int32, UInt32[])
Uniform4(Int32, Int32, UInt32*) Uniform4(Int32, Int32, UInt32*)
Uniform4(Int32, Int32, UInt32) Uniform4(Int32, Int32, UInt32)
Uniform4(Int32, Int32, Single*) Uniform4(Int32, Int32, Single*)
Uniform4(Int32, Single, Single, Single, Single) Uniform4(Int32, Single, Single, Single, Single)
Uniform4(Int32, Int32, Int32[]) Uniform4(Int32, Int32, Int32[])
Uniform4(Int32, Color4) Uniform4(Int32, Color4)
Uniform4(Int32, Quaternion) Uniform4(Int32, Quaternion)
Uniform4(Int32, Vector4) Uniform4(Int32, Vector4)
Uniform4(Int32, Int32, Single) Uniform4(Int32, Int32, Single)
Uniform4(Int32, Int32, Int32) Uniform4(Int32, Int32, Int32)
Uniform4(Int32, Int32, Int32*) Uniform4(Int32, Int32, Int32*)
Uniform4(Int32, Vector4) Uniform4(Int32, Vector4)

Uniform4(Int32, Int32, Single[]) Uniform4(Int32, Int32, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4fv", Version="3.0")]
public static void Uniform4 (int location, int count, float[] v);
static member Uniform4 : int * int * single[] -> unit

Parameters

location
Int32 Int32
count
Int32 Int32
v
Single[]

Uniform4(Int32, UInt32, UInt32, UInt32, UInt32) Uniform4(Int32, UInt32, UInt32, UInt32, UInt32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4ui", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, uint v0, uint v1, uint v2, uint v3);
static member Uniform4 : int * uint32 * uint32 * uint32 * uint32 -> unit

Parameters

location
Int32 Int32

Uniform4(Int32, Int32, Int32, Int32, Int32) Uniform4(Int32, Int32, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4i", Version="3.0")]
public static void Uniform4 (int location, int x, int y, int z, int w);
static member Uniform4 : int * int * int * int * int -> unit

Parameters

location
Int32 Int32

Uniform4(Int32, Int32, UInt32[]) Uniform4(Int32, Int32, UInt32[])

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, uint[] value);
static member Uniform4 : int * int * uint32[] -> unit

Parameters

location
Int32 Int32
count
Int32 Int32
value
UInt32[]

Uniform4(Int32, Int32, UInt32*) Uniform4(Int32, Int32, UInt32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, uint* value);
static member Uniform4 : int * int * nativeptr<uint32> -> unit

Parameters

location
Int32 Int32
count
Int32 Int32
value
UInt32*

Uniform4(Int32, Int32, UInt32) Uniform4(Int32, Int32, UInt32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, ref uint value);
static member Uniform4 : int * int *  -> unit

Parameters

location
Int32 Int32
count
Int32 Int32
value
UInt32 UInt32

Uniform4(Int32, Int32, Single*) Uniform4(Int32, Int32, Single*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, float* v);
static member Uniform4 : int * int * nativeptr<single> -> unit

Parameters

location
Int32 Int32
count
Int32 Int32
v
Single*

Uniform4(Int32, Single, Single, Single, Single) Uniform4(Int32, Single, Single, Single, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4f", Version="3.0")]
public static void Uniform4 (int location, float x, float y, float z, float w);
static member Uniform4 : int * single * single * single * single -> unit

Parameters

location
Int32 Int32

Uniform4(Int32, Int32, Int32[]) Uniform4(Int32, Int32, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4iv", Version="3.0")]
public static void Uniform4 (int location, int count, int[] v);
static member Uniform4 : int * int * int[] -> unit

Parameters

location
Int32 Int32
count
Int32 Int32
v
Int32[]

Uniform4(Int32, Color4) Uniform4(Int32, Color4)

public static void Uniform4 (int location, OpenTK.Graphics.Color4 color);
static member Uniform4 : int * OpenTK.Graphics.Color4 -> unit

Parameters

location
Int32 Int32
color
Color4 Color4

Uniform4(Int32, Quaternion) Uniform4(Int32, Quaternion)

public static void Uniform4 (int location, OpenTK.Quaternion quaternion);
static member Uniform4 : int * OpenTK.Quaternion -> unit

Parameters

location
Int32 Int32
quaternion
Quaternion Quaternion

Uniform4(Int32, Vector4) Uniform4(Int32, Vector4)

public static void Uniform4 (int location, OpenTK.Vector4 vector);
static member Uniform4 : int * OpenTK.Vector4 -> unit

Parameters

location
Int32 Int32
vector
Vector4 Vector4

Uniform4(Int32, Int32, Single) Uniform4(Int32, Int32, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4fv", Version="3.0")]
public static void Uniform4 (int location, int count, ref float v);
static member Uniform4 : int * int *  -> unit

Parameters

location
Int32 Int32
count
Int32 Int32

Uniform4(Int32, Int32, Int32) Uniform4(Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4iv", Version="3.0")]
public static void Uniform4 (int location, int count, ref int v);
static member Uniform4 : int * int *  -> unit

Parameters

location
Int32 Int32
count
Int32 Int32

Uniform4(Int32, Int32, Int32*) Uniform4(Int32, Int32, Int32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform4iv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, int* v);
static member Uniform4 : int * int * nativeptr<int> -> unit

Parameters

location
Int32 Int32
count
Int32 Int32
v
Int32*

Uniform4(Int32, Vector4) Uniform4(Int32, Vector4)

Important

This API is not CLS-compliant.

[System.CLSCompliant(false)]
public static void Uniform4 (int location, ref OpenTK.Vector4 vector);
static member Uniform4 : int *  -> unit

Parameters

location
Int32 Int32
vector
Vector4 Vector4

Applies to