ISCNSceneRendererDelegate ISCNSceneRendererDelegate Interface

Definition

Interface representing the required methods (if any) of the protocol SCNSceneRendererDelegate.

[Foundation.Protocol(Name="SCNSceneRendererDelegate", WrapperType=typeof(SceneKit.SCNSceneRendererDelegateWrapper))]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public interface ISCNSceneRendererDelegate : IDisposable, ObjCRuntime.INativeObject
type ISCNSceneRendererDelegate = interface
    interface INativeObject
    interface IDisposable
Derived
Attributes
Implements

Remarks

This interface contains the required methods (if any) from the protocol defined by SCNSceneRendererDelegate.

If developers create classes that implement this interface, the implementation methods will automatically be exported to Objective-C with the matching signature from the method defined in the SCNSceneRendererDelegate protocol.

Optional methods (if any) are provided by the SCNSceneRendererDelegate_Extensions class as extension methods to the interface, allowing developers to invoke any optional methods on the protocol.

Properties

Handle Handle

Handle (pointer) to the unmanaged object representation.

(Inherited from INativeObject)

Extension Methods

DidApplyAnimations(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double) DidApplyAnimations(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double)

Developers may override this method to react to the completion of animations.

DidApplyConstraints(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double) DidApplyConstraints(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double)
DidRenderScene(ISCNSceneRendererDelegate, ISCNSceneRenderer, SCNScene, Double) DidRenderScene(ISCNSceneRendererDelegate, ISCNSceneRenderer, SCNScene, Double)

This method is called shortly after the scene has been rendered.

DidSimulatePhysics(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double) DidSimulatePhysics(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double)

This method is called shortly after physics have been simulated.

Update(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double) Update(ISCNSceneRendererDelegate, ISCNSceneRenderer, Double)

Developers may override this method to perform processing prior to any actions, animations, or physics simulations.

WillRenderScene(ISCNSceneRendererDelegate, ISCNSceneRenderer, SCNScene, Double) WillRenderScene(ISCNSceneRendererDelegate, ISCNSceneRenderer, SCNScene, Double)

Developers may override this method to do processing immediately prior to the rendering of the scene.

Applies to