SCNGeometry.LevelsOfDetail SCNGeometry.LevelsOfDetail Property

Definition

Gets or sets detail levels for viewing at various distances.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[get: Foundation.Export("levelsOfDetail", ObjCRuntime.ArgumentSemantic.Copy)]
[set: Foundation.Export("setLevelsOfDetail:", ObjCRuntime.ArgumentSemantic.Copy)]
public virtual SceneKit.SCNLevelOfDetail[] LevelsOfDetail { get; set; }
member this.LevelsOfDetail : SceneKit.SCNLevelOfDetail[] with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Applies to