SCNMatrix4 SCNMatrix4 Constructors

Definition

Overloads

SCNMatrix4(CATransform3D) SCNMatrix4(CATransform3D)
SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4) SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat) SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single) SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)

SCNMatrix4(CATransform3D) SCNMatrix4(CATransform3D)

public SCNMatrix4 (CoreAnimation.CATransform3D transform);
new SceneKit.SCNMatrix4 : CoreAnimation.CATransform3D -> SceneKit.SCNMatrix4

Parameters

SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4) SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)

public SCNMatrix4 (SceneKit.SCNVector4 row0, SceneKit.SCNVector4 row1, SceneKit.SCNVector4 row2, SceneKit.SCNVector4 row3);
new SceneKit.SCNMatrix4 : SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNMatrix4

Parameters

SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat) SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)

public SCNMatrix4 (nfloat m00, nfloat m01, nfloat m02, nfloat m03, nfloat m10, nfloat m11, nfloat m12, nfloat m13, nfloat m20, nfloat m21, nfloat m22, nfloat m23, nfloat m30, nfloat m31, nfloat m32, nfloat m33);
new SceneKit.SCNMatrix4 : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

Parameters

SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single) SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)

public SCNMatrix4 (float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33);
new SceneKit.SCNMatrix4 : single * single * single * single * single * single * single * single * single * single * single * single * single * single * single * single -> SceneKit.SCNMatrix4

Parameters

Applies to